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Spencir Bridges

Game & Technical Designer

General Overview

5+ years in professsional Game Development

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In-Development Triple-A Game (NDA)

Technical Designer

Unreal Engine 4

1. Technical Work

  • Full control of the design and programming for a major system within the game. 

  •  Clean up extreme tech debt within the system. 

  • Create clear and concise flowcharts + documentation to elaborate on systems old and new alike. 

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The Elder Scrolls IV: Oblivion Remastered

Technical Artist

Unreal Engine 5

NDA

Avatar the Last Airbender

Netflix Show

Unreal Technical Director/Designer

Unreal Engine 4

1. Technical 

  • Technical Director for the entire previs process, as well as part of the postvis process.
     

  • Guided the entire team, and helped develop a postvis workflow that helped the client,  producers, artists, programmers. 
     

  • Created tools for artists so that they could directly change value within Maya to affect cinematics within Unreal Engine. 

  • Niagara + Material work

  • Created Editor Utility Widgets to improve workflow for the entire team.

  

2. Cinematic Work    

  • Workflow Development

  • Lighting

  • Character Placement/Importing

  • Animation Retargeting

LEGO 2k Drive

1. Technical

  • Editor Utility Blueprinting

2.  Cinematic Work 

  • Character Placement

  • Lighting

  • Depth of Field

Technical Designer/Artist

Unreal Engine 4

Mortal Kombat Onslaught

1. Technical 

  • Learned a deprecated engine in order to fulfill the team's needs.

  • Used Kismet to improve cinematics (Blueprinting) 

  

2. Cinematic Work

  • Character Placement/Importing

  • Lighting

  • Depth of Field

Technical Designer/Artist

 Unreal Engine 3

NDA Game Project

Unreal Technical Director/Designer

1. Technical 

  • Created multiple "replicated"            systems within Blueprinting                (multiplayer)

2. Cinematic Work

  • Niagara + Material Work

  • Lighting

   

 Unreal Engine 5

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©2023 by Spencir Bridges

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