
Spencir Bridges
Game & Technical Designer
General Overview
5+ years in professsional Game Development

In-Development Triple-A Game (NDA)
Technical Designer
Unreal Engine 4
1. Technical Work
-
Full control of the design and programming for a major system within the game.
-
Clean up extreme tech debt within the system.
-
Create clear and concise flowcharts + documentation to elaborate on systems old and new alike.



The Elder Scrolls IV: Oblivion Remastered
Technical Artist
Unreal Engine 5
NDA
Avatar the Last Airbender
Netflix Show
Unreal Technical Director/Designer
Unreal Engine 4
1. Technical
-
Technical Director for the entire previs process, as well as part of the postvis process.
-
Guided the entire team, and helped develop a postvis workflow that helped the client, producers, artists, programmers.
-
Created tools for artists so that they could directly change value within Maya to affect cinematics within Unreal Engine.
-
Niagara + Material work
-
Created Editor Utility Widgets to improve workflow for the entire team.
2. Cinematic Work
-
Workflow Development
-
Lighting
-
Character Placement/Importing
-
Animation Retargeting
LEGO 2k Drive
1. Technical
-
Editor Utility Blueprinting
2. Cinematic Work
-
Character Placement
-
Lighting
-
Depth of Field
Technical Designer/Artist
Unreal Engine 4
Mortal Kombat Onslaught
1. Technical
-
Learned a deprecated engine in order to fulfill the team's needs.
-
Used Kismet to improve cinematics (Blueprinting)
2. Cinematic Work
-
Character Placement/Importing
-
Lighting
-
Depth of Field
Technical Designer/Artist
Unreal Engine 3
NDA Game Project
Unreal Technical Director/Designer
1. Technical
-
Created multiple "replicated" systems within Blueprinting (multiplayer)
2. Cinematic Work
-
Niagara + Material Work
-
Lighting
Unreal Engine 5
